/*
 * The MIT License (MIT)
 *
 * Copyright (c) 2013 AlgorithmX2
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of
 * this software and associated documentation files (the "Software"), to deal in
 * the Software without restriction, including without limitation the rights to
 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
 * the Software, and to permit persons to whom the Software is furnished to do so,
 * subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
 * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
 * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

package appeng.api.features;

import appeng.api.movable.IMovableRegistry;
import appeng.api.networking.IGridCacheRegistry;
import appeng.api.parts.IPartModels;
import appeng.api.storage.ICellRegistry;

/**
 * @author AlgorithmX2
 * @author thatsIch
 * @author yueh
 * @version 7
 * @since rv0
 */
public interface IRegistryContainer {

    /**
     * Use the movable registry to white list your tiles.
     */
    IMovableRegistry movable();

    /**
     * Add new Grid Caches for use during run time, only use during loading phase.
     */
    IGridCacheRegistry gridCache();

    /**
     * Lets you register your items as wireless terminals
     */
    IWirelessTermRegistry wireless();

    /**
     * Allows you to register new cell types, these will function in drives
     */
    ICellRegistry cell();

    /**
     * Manage charger via API
     */
    IChargerRegistry charger();

    /**
     * get access to the locatable registry
     */
    ILocatableRegistry locatable();

    /**
     * get access to the p2p tunnel registry.
     */
    IP2PTunnelRegistry p2pTunnel();

    /**
     * get access to the ammo registry.
     */
    IMatterCannonAmmoRegistry matterCannon();

    /**
     * get access to the player registry
     */
    IPlayerRegistry players();

    /**
     * get access to the world-gen api.
     */
    IWorldGen worldgen();

    /**
     * Register your IPart models before using them.
     */
    IPartModels partModels();
}
